2/28/2024 0 Comments Editing don't starve bin files![]() ![]() I'll attach the mods files if it helps. Im in no rush for answers, though I would definitely like to know how to fix this since I do plan to make some characters for my friends who introduced me to the DST in the first place and I want to know how to fix it if the problem arises again. Ive gone back through and checked all my spelling to see if an "esctemplate" was hidden somewhere that was loading a duplicate but I cant seem to find the problem. The other posts I found that did not have the best solutions: the other post I saw on this topic involves a line of code that I actually cant find at all. when I try to type something it closes as well. I downloaded a program called "Krane" from here but it does work, its just loads a black box for a split second and closes. Ive searched around on the forums and the a few things I found involved the. when I check back to the anim folder it has re-added the esctemplate file, so my anim file has "ghost_esctemplate_build", "ghost_giggabyte_build" and "Giggabyte" I rename the file and the game loads fine however the ghost doesn't show. I've deleted everything in anim folder and re-compiled it, but the ghost file always comes back as Ghost_esctemplate_build and I have to rename it, while my other comes back as my characters name (Giggabyte). I''m using the extended sample character to make my first mod, and the ghost is invisible. The last problem was just a simple fix but this one I'm actually stumped. ![]() If anybody could help me with those two things I would greatly apreciate it.Im sorry again for another post. png the head is going to look weird compared to other characters (the body not so much, since every character uses the same dimensions) scml ?īecause the "Example Character" (The one in the picture) for making mods is out of date (Missing Sprites) and the head/body dimentions aren't the ones the base game uses, so no matter how big you make the texture inside the. If anybody could help me I would apreciate it.īTW, is it possible to get a "anim.bin" which contains the character looking in all directions when I check the. Either that, or I need to edit an script file or something. I assume since we can't make base characters skins, editing the base sprites it's still against the rules so the game doesnt load the "mods/Wilson Arms Fixed/anim/wilson.zip". Then I deleted the "anim.bin" in the wilson.zip file, so i would get the characters with the sprited modified but no "anim.bin" since wilson.zip doesnt use one. Dont know why we need them for making mod characters, but ok.) Weird thing, since the base game characters dont use a "anim.bin" they just apply the animations when needed. Compile it (using the "wilson.scml" sprite file that the "player_basic.zip" anim.bin file left, otherwise I can't compile the file since its need a. png that were missing from the original mod. bin files, unless im not supposed to do that. ![]() Im asking what i do with the the xml files to turn them into. \Steam\steamapps\common\Don't Starve Mod Tools\modtools->autocompiler. I tried exporting Wilson's textures using "player_basic.zip" anim.bin file (Since "wilson.zip" doesnt have it's anim.bin and krane needs a anim.bin file to decompile sprites) I edited/added two. In case autocompiler doesn't work on game launch then go to. I'm trying to change Wilson's arms to be white like all the other characters, I downloaded a mod from the workshop that does that but it looks like its doesnt work no more. ![]()
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